D Layer Distributor - aescripts + aeplugins. END USER LICENSE AGREEMENTThis software ("the Software Product") and accompanying documentation is licensed and not sold. This Software Product is protected by copyright laws and treaties, as well as laws and treaties related to other forms of intellectual property. The author owns intellectual property rights in the Software Product. The Licensee's ("you" or "your") license to download, use, copy, or change the Software Product is subject to these rights and to all the terms and conditions of this End User License Agreement ("Agreement"). Acceptance. YOU ACCEPT AND AGREE TO BE BOUND BY THE TERMS OF THIS AGREEMENT BY SELECTING THE "ACCEPT" OPTION AND DOWNLOADING THE SOFTWARE PRODUCT OR BY INSTALLING, USING, OR COPYING THE SOFTWARE PRODUCT. YOU MUST AGREE TO ALL OF THE TERMS OF THIS AGREEMENT BEFORE YOU WILL BE ALLOWED TO DOWNLOAD THE SOFTWARE PRODUCT. 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Former POV-Ray developer and team coordinator Chris Young has been working with 3D printing in recent times and wanted to be able to convert a POV-Ray scene into. UNLESS OTHERWISE EXPLICITLY AGREED TO IN WRITING BY THE AUTHOR, THE AUTHOR MAKES NO OTHER WARRANTIES, EXPRESS OR IMPLIED, IN FACT OR IN LAW, INCLUDING, BUT NOT LIMITED TO, ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE OTHER THAN AS SET FORTH IN THIS AGREEMENT OR IN THE LIMITED WARRANTY DOCUMENTS PROVIDED WITH THE SOFTWARE PRODUCT. The author makes no warranty that the Software Product will meet your requirements or operate under your specific conditions of use. The author makes no warranty that operation of the Software Product will be secure, error free, or free from interruption. YOU MUST DETERMINE WHETHER THE SOFTWARE PRODUCT SUFFICIENTLY MEETS YOUR REQUIREMENTS FOR SECURITY AND UNINTERRUPTABILITY. 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This Agreement is governed by the laws of New York, without regard to New York's conflict or choice of law provisions. Severability. If any provision of this Agreement shall be held to be invalid or unenforceable, the remainder of this Agreement shall remain in full force and effect. To the extent any express or implied restrictions are not permitted by applicable laws, these express or implied restrictions shall remain in force and effect to the maximum extent permitted by such applicable laws. D television - Wikipedia. An example of three- dimensional television. D television (3. DTV) is television that conveys depth perception to the viewer by employing techniques such as stereoscopic display, multi- view display, 2. D- plus- depth, or any other form of 3. SketchUp is 3D modeling software that's easy to learn and incredibly fun to use. Download SketchUp today for free and get started drawing in 3D.D display. Most modern 3. D television sets use an active shutter 3. D system or a polarized 3. D system, and some are autostereoscopic without the need of glasses. D TV are to be discontinued in 2. LG and Sony were the last manufacturers to build the product. However, only limited 4. K TVs with 3. D capability still exist. History[edit]The stereoscope was first invented by Sir Charles Wheatstone in 1. It showed that when two pictures are viewed stereoscopically, they are combined by the brain to produce 3. D depth perception. The stereoscope was improved by Louis Jules Duboscq, and a famous picture of Queen Victoria was displayed at The Great Exhibition in 1. In 1. 85. 5 the Kinematoscope was invented. In the late 1. 89. British film pioneer William Friese- Greene filed a patent for a 3. D movie process. On 1. June 1. 91. 5, former Edison Studios chief director Edwin S. Porter and William E. Waddell presented tests in red- green anaglyph to an audience at the Astor Theater in New York City and in 1. D movie The Power of Love was displayed. Stereoscopic 3. D television was demonstrated for the first time on 1. August 1. 92. 8, by John Logie Baird in his company's premises at 1. Long Acre, London.[4] Baird pioneered a variety of 3. D television systems using electro- mechanical and cathode- ray tube techniques. The first 3. D TV was produced in 1. D still cameras for personal use had already become fairly common by the Second World War. Many 3. D movies were produced for theatrical release in the US during the 1. The first such movie was Bwana Devil from United Artists that could be seen all across the US in 1. One year later, in 1. D movie House of Wax which also featured stereophonic sound. Alfred Hitchcock produced his film Dial M for Murder in 3. D, but for the purpose of maximizing profits the movie was released in 2. D because not all cinemas were able to display 3. D films. In 1. 94. Soviet Union also developed 3. D films, with Robinzon Kruzo being its first full- length 3. D movie.[5] People were excited to view the 3. D movies, but were put off by their poor quality. Because of this, their popularity declined quickly. There was another attempt in the 1. D movies more mainstream with the releases of Friday the 1. Part III (1. 98. 2) and Jaws 3- D (1. D showings became more popular throughout the 2. D presentations of Avatar in December 2. January 2. 01. 0.[7]Though 3. D movies were generally well received by the public, 3. D television did not become popular until after the CES 2. D televisions.[8] According to Display. Search, 3. D television shipments totaled 4. In late 2. 01. 3, the number of 3. D TV viewers started to decline,[1. D TV is limited to a few premium models.[1. Technologies[edit]There are several techniques to produce and display 3. D moving pictures. The following are some of the technical details and methodologies employed in some of the more notable 3. D movie systems that have been developed. The future of 3. D television is also emerging as time progresses. New technology like Window. Walls (wall- size displays) and Visible light communication are being implemented into 3. D television as the demand for 3. D TV increases. Scott Birnbaum, vice president of Samsung's LCD business, says that the demand for 3. D TV will skyrocket in the next couple of years, fueled by televised sports. One might be able to obtain information directly onto their television due to new technologies like the Visible Light Communication that allows for this to happen because the LED lights transmit information by flickering at high frequencies.[1. Displaying technologies[edit]. Functional principle of active shutter 3. D systems. Functional principle of polarized 3. D systems. The basic requirement is to display offset images that are filtered separately to the left and right eye. Two strategies have been used to accomplish this: have the viewer wear eyeglasses to filter the separately offset images to each eye, or have the light source split the images directionally into the viewer's eyes (no glasses required).[1. Common 3. D display technology for projecting stereoscopic image pairs to the viewer include: In a CEATEC 2. Hitachi released glasses- free 3. D projection systems that use a set of 2. D images with a horizontal viewing angle of 6. Besides Hitachi, Sony is also working on similar technologies.[1. Single- view displays project only one stereo pair at a time. Multi- view displays either use head tracking to change the view depending on the viewing angle, or simultaneous projection of multiple independent views of a scene for multiple viewers (automultiscopic). Such multiple views can be created on the fly using the 2. D- plus- depth format. Various other display techniques have been described, such as holography, volumetric display, and the Pulfrich effect; which was used in Doctor Who Dimensions in Time, in 1. Rock From The Sun in 1. Discovery Channel's Shark Week in 2. Producing technologies[edit]Stereoscopy is the most widely accepted method for capturing and delivering 3. D video. It involves capturing stereo pairs in a two- view setup, with cameras mounted side by side and separated by the same distance as is between a person's pupils. If we imagine projecting an object point in a scene along the line- of- sight for each eye, in turn; to a flat background screen, we may describe the location of this point mathematically using simple algebra. In rectangular coordinates with the screen lying in the Y–Z plane, with the Z axis upward and the Y axis to the right, with the viewer centered along the X axis; we find that the screen coordinates are simply the sum of two terms. One accounting for perspective and the other for binocular shift. Perspective modifies the Z and Y coordinates of the object point, by a factor of D/(D–x), while binocular shift contributes an additional term (to the Y coordinate only) of s·x/(2·(D–x)), where D is the distance from the selected system origin to the viewer (right between the eyes), s is the eye separation (about 7 centimeters), and x is the true x coordinate of the object point. The binocular shift is positive for the left- eye- view and negative for the right- eye- view. For very distant object points, it is obvious that the eyes will be looking along essentially the same line of sight. For very near objects, the eyes may become excessively "cross- eyed". However, for scenes in the greater portion of the field of view, a realistic image is readily achieved by superposition of the left and right images (using the polarization method or synchronized shutter- lens method) provided the viewer is not too near the screen and the left and right images are correctly positioned on the screen. Digital technology has largely eliminated inaccurate superposition that was a common problem during the era of traditional stereoscopic films.[1. Multi- view capture uses arrays of many cameras to capture a 3. D scene through multiple independent video streams. Plenoptic cameras, which capture the light field of a scene, can also be used to capture multiple views with a single main lens.[2. Depending on the camera setup, the resulting views can either be displayed on multi- view displays, or passed along for further image processing. After capture, stereo or multi- view image data can be processed to extract 2. D plus depth information for each view, effectively creating a device- independent representation of the original 3. D scene. These data can be used to aid inter- view image compression or to generate stereoscopic pairs for multiple different view angles and screen sizes. D plus depth processing can be used to recreate 3. D scenes even from a single view and convert legacy film and video material to a 3. D look, though a convincing effect is harder to achieve and the resulting image will likely look like a cardboard miniature. D production[edit]Production of events such as live sports broadcasts in 3. D differs from the methods used for 2. D broadcasting. A high technical standard must be maintained because any mismatch in color, alignment, or focus between two cameras may destroy the 3. D effect or produce discomfort in the viewer. Zoom lenses for each camera of a stereo pair must track over their full range of focal lengths.
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